
| 3. Running applications in BrightBuilder through BrightForms | 5. Creating an application which accepts and stores data locally |
There are many ways of running a BrightBuilder application. You can find the different ways of running an application in our documentation here. For simplicity, we will go through how to run your application on an Android device.
You may need to download the correct and most up-to-date USB drivers from the OEM provider of the Android device. You can find out more information from http://developer.android.com/tools/extras/oem-usb.html.
Confirm the Android Debug Bridge executable (adb.exe) from the ‘Tools > Options’ dialog is set correctly.
Now set your device into ‘USB debugging mode’. Go to the Settings menu and select ‘Applications’ then ‘Development’ and turn on ‘USB Debugging’. Some devices may have different ways of turning on ‘USB Debugging’. If so please consult the device manufacturer.
Your device should now be in USB debugging mode and now connect the device to your computer.
In BrightBuilder, simply click the project in the Projects
window to highlight the project (E.g.
) and press
in the top menu
bar.
You can also right-click the project and press ‘Execute on Android Device’.
BrightBuilder will validate the project for any errors. If no errors were found, it will install BrightForms on your Android device and launch the project on the device.
| 3. Running applications in BrightBuilder through BrightForms | 5. Creating an application which accepts and stores data locally |